A Retrospektive on Super Metroid

Developer:Nintendo(R&D1 Division)

Publisher: Nintendo

Genre:Action, Adventure (Metroidvenia)



Super Metroid

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What is Super Metroid?

Super Metroid is an action-adventure video game published by Nintendo, developed by its Research & Development 1 (R&D1) division, and programmed for the Super Nintendo Entertainment System. It was released in Japan on March 19, 1994, in North America on April 18, and in Europe and Australia on July 28. The game was directed and written by Yoshio Sakamoto, and produced by Makoto Kano, with Gunpei Yokoi serving as general manager. It is the third game in the Metroid series.

Super Metroid is a direct sequel to Metroid II: Return of Samus (1991). The player controls bounty hunterSamus Aran as she attempts to retrieve a Metroidlarva stolen by the Space Pirate leader Ridley. The gameplay focuses on exploration, with the player searching for power-ups that are used to reach previously inaccessible areas. It introduces new concepts to the series, such as the inventory screen, an automapping facility, and the ability to fire in all directions.

Super Metroid received critical acclaim, and is considered by critics to be one of the greatest video games of all time, owing to its use of atmosphere, gameplay, audio, cinematic elements and graphics. The game sold poorly in Japan, but fared better in North America and Europe. Super Metroid became popular among players for speedrunning, and its gameplay and design influenced other games, such as Shadow Complex and Axiom Verge. The close releases and similar gameplay concepts of Super Metroid and Konami’s Castlevania: Symphony of the Night resulted in the foundations of the “Metroidvania” genre. Super Metroid was later released for the Virtual Console on the Wii console in 2007; the Wii U in 2013; and only for the New Nintendo 3DS in 2016.





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